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Graphics32 vs imageen
Graphics32 vs imageen





LPBYTE byte_ptr // if you want to cast scanline pointers to BYTE*īmp32->ColorChannel->ScanLine = ieBitmap->Scanline īmp32->AlphaChannel->ScanLine = TBitmap32 *bmp32 // created with empty bitmap with same size as ieBitmap If TBitmap32 has separated color channels from alpha channel, and if color channels are in the same order as TIEbitmap (BGR), and if image alignement is DWORD then you can simply point TBitmap32 color channels to TIEBitamp channel, and alpha to alpha. And again, there are too much ifs and buts. You must now internal structure of TBitmap32. Is it possible at all?Ĥ L A T E S T R E P L I E S (Newest First) It seems to be impossible because of the native 24 bit ImageEnView bitmap. I would like to attach graphics32 bitmap to ImageEnView bitmap. Registration is FREE!Ĭheck here to include your profile signature. Note: You must be registered in order to post a reply.

graphics32 vs imageen

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Graphics32 vs imageen